Application of Virtual Reality in Construction Management and Control
Aly, Hassanein (2020)
Aly, Hassanein
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202105138635
https://urn.fi/URN:NBN:fi:amk-202105138635
Tiivistelmä
During the last decades, the construction industry became more complex and informative, especially in the megastructure projects in a crushing environment. It is not easy in the construction industry to optimize time, cost, and improve production rates during different project phases.
This research aims to analyze the implementation of modern technology like BIM (Building Information Modelling) and VR (Virtual Reality) in the construction industry and the challenges to convert the BIM models to a virtual model by using a virtual reality environment. In a virtual environment, the client and the project team can easily understand the project when immersed in a virtual model. The virtual reality model can be used to improve the coordination between different stakeholders, provide an agile and reliable source of information, simulate the construction process, and predict potential difficulties at different project phases (Woksepp, 2007).
VR technology has the potential to provide a step-change in productivity. It can enhance the construction project during the design, planning, and execution phases. The virtual environment in the design phase would help the client and other participants understand the project without an engineering background. The client can take part in finding solutions and design alternatives from understanding the design procedure. In the construction management, the Virtual model can help to add more agility and effectiveness to the process to save time and money; the clashes between construction and site equipment can be avoided. The Virtual model fills the gap in collaboration and coordination in the execution phase between different stakeholders.
The thesis is focused on studying previous researches, former case studies, statistical treatment, and BIM software presenting benefits of using VR in the construction industry and an approach for using VR to work remotely during disasters. The findings of this research provide a business improvement plan to implement VR technology in the construction industry in a wide range. A framework to adopt VR in a construction company.
This research aims to analyze the implementation of modern technology like BIM (Building Information Modelling) and VR (Virtual Reality) in the construction industry and the challenges to convert the BIM models to a virtual model by using a virtual reality environment. In a virtual environment, the client and the project team can easily understand the project when immersed in a virtual model. The virtual reality model can be used to improve the coordination between different stakeholders, provide an agile and reliable source of information, simulate the construction process, and predict potential difficulties at different project phases (Woksepp, 2007).
VR technology has the potential to provide a step-change in productivity. It can enhance the construction project during the design, planning, and execution phases. The virtual environment in the design phase would help the client and other participants understand the project without an engineering background. The client can take part in finding solutions and design alternatives from understanding the design procedure. In the construction management, the Virtual model can help to add more agility and effectiveness to the process to save time and money; the clashes between construction and site equipment can be avoided. The Virtual model fills the gap in collaboration and coordination in the execution phase between different stakeholders.
The thesis is focused on studying previous researches, former case studies, statistical treatment, and BIM software presenting benefits of using VR in the construction industry and an approach for using VR to work remotely during disasters. The findings of this research provide a business improvement plan to implement VR technology in the construction industry in a wide range. A framework to adopt VR in a construction company.
