Usability of mobile solution designed for school children: case School Helper
Honkala, Emma-Riitta (2021)
Honkala, Emma-Riitta
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021060213659
https://urn.fi/URN:NBN:fi:amk-2021060213659
Tiivistelmä
The purpose of the thesis was to find out what needs to be taken into consideration when designing a mobile solution for children. The thesis aims to create an initial mobile prototype of a School Helper -tool, offer suggestions on what needs to be considered in the remote user testing of the mobile prototype with children and present ideas for the future development of the mobile solution.
The theoretical framework of this thesis is based on the demands that child users pose on mobile application design, the Cognitive Load theory, usability of mobile applications, and was formed through desktop research. After comparison of prototyping tools Figma was selected for the prototype and user testing.
The paper prototype could be translated successfully into digital format, though the new format did require creation of additional features. To keep children interested and occupied with the mobile solution, features such as child-friendly use of color, images and other functionalities were added. To conclude, the mobile format allows the benefit of added interaction and guidance when compared to the paper prototype. The mobile prototype can be used later to evaluate the potential of the solution and justify, whether it would be beneficial to invest more research to further develop the School Helper application.
The theoretical framework of this thesis is based on the demands that child users pose on mobile application design, the Cognitive Load theory, usability of mobile applications, and was formed through desktop research. After comparison of prototyping tools Figma was selected for the prototype and user testing.
The paper prototype could be translated successfully into digital format, though the new format did require creation of additional features. To keep children interested and occupied with the mobile solution, features such as child-friendly use of color, images and other functionalities were added. To conclude, the mobile format allows the benefit of added interaction and guidance when compared to the paper prototype. The mobile prototype can be used later to evaluate the potential of the solution and justify, whether it would be beneficial to invest more research to further develop the School Helper application.