Developing a game using DirectX11
Nguyen, Hong Minh Quan (2022)
Nguyen, Hong Minh Quan
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202301041032
https://urn.fi/URN:NBN:fi:amk-202301041032
Tiivistelmä
In recent times, game development has become more accessible than ever. Thanks to the groundbreaking breakthroughs and evolutions of commercial game engines, nowadays, anyone with a computer, even a laptop, can build a game in a small amount of time and still achieve satisfactory results. However, they also abstract away how things work under the low level. This thesis aimed to create a sample game without using any game engine to gain a better understanding of how things work underneath.
The game was based on Wolfenstein 3D, and it was developed using DirectX graphics API, DirectXTK, and C++. The game contains core parts, such as physics, graphics, and core gameplay functionalities for example various levels, enemies,
combat, and pickups.
The final product is a functional game containing two explorable levels. To become a fully complete game, it requires polishing, such as adding sounds, more variety of game modes and objectives, and optimizing the current game
systems to fit industry standards.
The game was based on Wolfenstein 3D, and it was developed using DirectX graphics API, DirectXTK, and C++. The game contains core parts, such as physics, graphics, and core gameplay functionalities for example various levels, enemies,
combat, and pickups.
The final product is a functional game containing two explorable levels. To become a fully complete game, it requires polishing, such as adding sounds, more variety of game modes and objectives, and optimizing the current game
systems to fit industry standards.