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Generated procedural environment in Unity

Pascual Pastor, Josep (2023)

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Pascual Pastor_Josep.pdf (2.333Mt)
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Pascual Pastor, Josep
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023061924166
Tiivistelmä
This thesis investigates game development and procedural generation, focusing on constructing a procedural dungeon generator employing the Unity game engine. The study scrutinizes various procedural generation types and algorithms, delving into their function and implementation intricacies. Simultaneously, it evaluates the benefits and drawbacks of procedural generation, shedding light on its dynamic role in shaping the gaming landscape.

In addition, the thesis explores the attributes of Unity as a game engine, its architecture, and strengths and weaknesses in the context of game development. A comparison with other game engines is also conducted to gauge Unity's relative standing in the field.

The practical component of the study offers a comprehensive account of creating a procedural dungeon generator. It discusses the generation and positioning of dungeon rooms and hallways, culminating in a fully functional dungeon. The findings underscore the considerable advantages of procedural generation, including resource efficiency and increased replayability, despite limitations such as balancing difficulties. Lastly, it identifies Unity as a powerful tool for implementing procedural generation in game development.
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