Immersive Learning in Healthcare Education : Developing a Virtual Reality Game for Paramedic Training
Syvorotka, Diana; Peltokangas, Aki; Korhonen, Henry; Niemi, Henna; Al Amir, Thaher (2024)
Syvorotka, Diana
Peltokangas, Aki
Korhonen, Henry
Niemi, Henna
Al Amir, Thaher
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024060521246
https://urn.fi/URN:NBN:fi:amk-2024060521246
Tiivistelmä
This thesis explores the development of a virtual reality (VR) game designed to enhance the edu- cational experience of paramedic students. The project aims to provide an immersive training tool that allows students to apply their theoretical knowledge and practical skills in a controlled, realistic environment. The background of this study is rooted in the need for innovative educational methods that can bridge the gap between classroom learning and real-world application.
The methodology involved using Unity as the development platform, leveraging its robust features for VR applications. The development process included creating game architecture and detailed UML diagrams to map out the game’s structure, integrating C# scripts to handle game logic, de- signing the input manager, and utilizing both 2D and 3D assets to build an interactive and intuitive user interface. A Scrum-based workflow and Agile methodology was adopted to ensure efficient project management and team collaboration.
Additionally, a comprehensive literature review was conducted to gather insights from existing re- search on VR in medical training, game design principles, and educational technologies. Other methodologies included user testing sessions with paramedic students to gather improve the game based on it.
The key result of the project is the ability for players to assess emergency situations, interact with patients and perform necessary medical procedures using VR controllers. The feedback system helps students understand their strengths and areas for improvement, improving their learning ex- perience.
The conclusions drawn from this project highlight the effectiveness of VR as a training tool for paramedic students. The immersive nature of VR provides a realistic environment that traditional training methods cannot match. Development proposals for future iterations of the game include the addition of more diverse medical scenarios, improved graphics for a more realistic experience, and the implementation of audio and voice acting to enhance immersion.
The methodology involved using Unity as the development platform, leveraging its robust features for VR applications. The development process included creating game architecture and detailed UML diagrams to map out the game’s structure, integrating C# scripts to handle game logic, de- signing the input manager, and utilizing both 2D and 3D assets to build an interactive and intuitive user interface. A Scrum-based workflow and Agile methodology was adopted to ensure efficient project management and team collaboration.
Additionally, a comprehensive literature review was conducted to gather insights from existing re- search on VR in medical training, game design principles, and educational technologies. Other methodologies included user testing sessions with paramedic students to gather improve the game based on it.
The key result of the project is the ability for players to assess emergency situations, interact with patients and perform necessary medical procedures using VR controllers. The feedback system helps students understand their strengths and areas for improvement, improving their learning ex- perience.
The conclusions drawn from this project highlight the effectiveness of VR as a training tool for paramedic students. The immersive nature of VR provides a realistic environment that traditional training methods cannot match. Development proposals for future iterations of the game include the addition of more diverse medical scenarios, improved graphics for a more realistic experience, and the implementation of audio and voice acting to enhance immersion.