• Modern approach to hard-surface modeling for games 

      Kochetov, Kirill (Kaakkois-Suomen ammattikorkeakoulu, 2018)
      The modern game development cycle requires high standards for art and technical solutions but has limited time resources for iterations and error corrections. Artists are using new approaches to the typical tasks to optimize ...
    • Real world location in a 3D real-time simulation 

      Kukkonen, Ilari (Kaakkois-Suomen ammattikorkeakoulu, 2017)
      The goal of this thesis was to describe the process of 3D modeling the central hospital of Kotka in 3ds Max, and consider what actions could have been taken to achieve more optimal results. The modeling was made for Creanex ...
    • Rusher – Creating an Enemy Design for a Game 

      Aalto, Kerttu (2019)
      The main purpose and objective of this thesis is to create an enemy design for a game project. It will go through the process of creating a 3D-model of an enemy called “The Rusher” for post-apocalyptic First Person Shooter ...