"game culture" - Selaus asiasanan mukaan Opinnäytetyöt (Avoin kokoelma)
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Caoitalizing on the future growth of the eSport industry - Tencent Ltd Company case
(2021)This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenomenal in terms of public recognition and capital gain. An overview of eSports is provided in the first and second chapters ... -
Video Game Industry Market Analysis : Approaches that resulted in industry success and high demand
(2021)The focus of this thesis was to conduct a video game industry market research, and to clarify what made this sphere of entertainment business so successful. The main goal was to analyze methods, approaches and trends ...