The Effects of AI on Digital Artist
Nguyen, Dat (2023)
Nguyen, Dat
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202305088212
https://urn.fi/URN:NBN:fi:amk-202305088212
Tiivistelmä
This thesis explores the effects of AI art generators on the video game industry, specifically on the roles of artists and the game development process. The study aims to determine whether the employment of artists in the industry will decline or thrive in the presence of AI art generators, what new job opportunities will emerge, and to what extent artists will benefit from AI implementation.
As new technologies like AI emerge, they can generate not only simple game designs, but also art with a single click and keywords. The author seeks to understand how these changes will impact artist roles in general and the video game industry.
In total, 20 participants answered the survey and six interviewees with experience of game and art industries were interviewed using qualitative research techniques. Discovering their thoughts on AI-generated art, including attitudes toward this new technology, possible advantages and disadvantages, ethical considerations, and the future of AI in digital art and the video game business, were revealed through thematic data analysis. The interviews also looked at the abilities and characteristics needed for game designers and artists to prosper in a future where AI-generated art is employed more and more in the creative process. Moreover, potential copyright concerns associated with the usage of AI assets in the industry were examined, as well as the use of AI in video game production.
As new technologies like AI emerge, they can generate not only simple game designs, but also art with a single click and keywords. The author seeks to understand how these changes will impact artist roles in general and the video game industry.
In total, 20 participants answered the survey and six interviewees with experience of game and art industries were interviewed using qualitative research techniques. Discovering their thoughts on AI-generated art, including attitudes toward this new technology, possible advantages and disadvantages, ethical considerations, and the future of AI in digital art and the video game business, were revealed through thematic data analysis. The interviews also looked at the abilities and characteristics needed for game designers and artists to prosper in a future where AI-generated art is employed more and more in the creative process. Moreover, potential copyright concerns associated with the usage of AI assets in the industry were examined, as well as the use of AI in video game production.
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