Multiplayer solution for 3D Unity game prototype using Unity Netcode
Duc Thang, Dang (2023)
Duc Thang, Dang
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023053116756
https://urn.fi/URN:NBN:fi:amk-2023053116756
Tiivistelmä
Multiplayer games are an attractive market for game developers, taking up a sizable portion of the market. However, adding multiplayer features to a game increases the scope of the project significantly, which deters potential ideas from being formed.
In 2022, Unity Netcode became production-ready, reintroducing a native solution for multiplayer game development and easing out the process of multiplayer game creation. This thesis aimed to explore the process of prototyping a multiplayer 3D game using Unity Netcode, a high-level networking library built for Unity that enables sending GameObjects and world data across a networking session.
In the thesis, the author implemented the procedure for making a simple game prototype named “Tagteam” and evaluates its feasibility and effectiveness from the author’s working experience and perspective as a game designer.
The study showed that while Unity Netcode eased out the development process, it did not outperform other tools significantly in terms of performance and development cost.
In 2022, Unity Netcode became production-ready, reintroducing a native solution for multiplayer game development and easing out the process of multiplayer game creation. This thesis aimed to explore the process of prototyping a multiplayer 3D game using Unity Netcode, a high-level networking library built for Unity that enables sending GameObjects and world data across a networking session.
In the thesis, the author implemented the procedure for making a simple game prototype named “Tagteam” and evaluates its feasibility and effectiveness from the author’s working experience and perspective as a game designer.
The study showed that while Unity Netcode eased out the development process, it did not outperform other tools significantly in terms of performance and development cost.
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