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Multiplayer solution for 3D Unity game prototype using Unity Netcode

Duc Thang, Dang (2023)

 
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Duc Thang, Dang
2023
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023053116756
Tiivistelmä
Multiplayer games are an attractive market for game developers, taking up a sizable portion of the market. However, adding multiplayer features to a game increases the scope of the project significantly, which deters potential ideas from being formed.
In 2022, Unity Netcode became production-ready, reintroducing a native solution for multiplayer game development and easing out the process of multiplayer game creation. This thesis aimed to explore the process of prototyping a multiplayer 3D game using Unity Netcode, a high-level networking library built for Unity that enables sending GameObjects and world data across a networking session.
In the thesis, the author implemented the procedure for making a simple game prototype named “Tagteam” and evaluates its feasibility and effectiveness from the author’s working experience and perspective as a game designer.
The study showed that while Unity Netcode eased out the development process, it did not outperform other tools significantly in terms of performance and development cost.
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