Developing a 3D zombie survival run game with Unity
Nguyen, Tuan (2023)
Nguyen, Tuan
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023062024240
https://urn.fi/URN:NBN:fi:amk-2023062024240
Tiivistelmä
The aim of this project was to learn how to create a 3D game with Unity, see the workflow, and learn the different steps and mechanics of the Unity environment.
The goal was to create a zombie survival game, in which the player would have to try to kill and survive among a lot of zombies and a final boss in the final level within a specified time. The player must find and pick up some beneficial equipment such as ammunition, light, and weapon to survive through the game. To win the game, the player must pass all the levels of the game and kill the final boss. In case the player died at any level, the player must start the game from the beginning.
The game can be played on IOS, and Windows platforms. This is the first step in making a Unity game and some useful experience for the future of the game industry.
The goal was to create a zombie survival game, in which the player would have to try to kill and survive among a lot of zombies and a final boss in the final level within a specified time. The player must find and pick up some beneficial equipment such as ammunition, light, and weapon to survive through the game. To win the game, the player must pass all the levels of the game and kill the final boss. In case the player died at any level, the player must start the game from the beginning.
The game can be played on IOS, and Windows platforms. This is the first step in making a Unity game and some useful experience for the future of the game industry.
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