Building and understanding an AR puzzle game for learning: a step towards tailored educational gaming : demonstration
Pangeni, Bikram (2023)
Pangeni, Bikram
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023062124254
https://urn.fi/URN:NBN:fi:amk-2023062124254
Tiivistelmä
The primary objective of the thesis was to develop an Augmented Reality game to conduct detailed research on learning patterns for children in the educational field. The puzzle game was developed using Unity as a game engine. Different learning patterns and their use in the creation of Augmented reality have been discussed in the thesis.
The result of the thesis was an AR puzzle game that uses the game mechanic for the user to develop their puzzle-solving skills. Despite achieving partial success, as the game currently lacks a learning algorithm to modify itself based on user behavior, this research provides the initial stepping stones toward further development.
Future research will focus on individualizing learning strategies and embedding these learning patterns into the gaming ecosystem.
The result of the thesis was an AR puzzle game that uses the game mechanic for the user to develop their puzzle-solving skills. Despite achieving partial success, as the game currently lacks a learning algorithm to modify itself based on user behavior, this research provides the initial stepping stones toward further development.
Future research will focus on individualizing learning strategies and embedding these learning patterns into the gaming ecosystem.
Kokoelmat
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