Visual clarity of game world maps
Tanina, Liubov Jr (2024)
Tanina, Liubov Jr
2024
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052314728
https://urn.fi/URN:NBN:fi:amk-2024052314728
Tiivistelmä
The background of the study was based on the challenge of the game project needs. A key aspect of the development process involved the design of the game world map, with the primary challenge being to incorporate all intended level areas and functionalities in a manner that ensures visual clarity and avoids confusing players.
The thesis aimed to achieve several objectives: first, to explore the design principles pertinent to the creation of game maps; second, to assess the methodologies employed in designing game maps across different projects; and finally, to develop a design for the game world map within the framework of the "Scout Out" project.
In conducting these studies, qualitative research methods, such as content analysis, case studies, and visual methods, were used. These methodologies served as valuable tools for gathering and analysing existing information and content related to game world maps and their creation. Furthermore, practice-based study methods were utilised to apply the acquired knowledge to the design of the game world map for the "Scout Out" project.
The study showed the importance of consideration of players’ behavior and its influence on the map design. Additionally, the research reflects the application of Gestalt principles in game map’s elements. During the study, the game review was conducted to show the implementation of explored techniques. The commissioner received an improved prototype of a game world map that will participate in future testing. In addition, the commissioner received extensive and valuable insights from the game world map research.
The thesis aimed to achieve several objectives: first, to explore the design principles pertinent to the creation of game maps; second, to assess the methodologies employed in designing game maps across different projects; and finally, to develop a design for the game world map within the framework of the "Scout Out" project.
In conducting these studies, qualitative research methods, such as content analysis, case studies, and visual methods, were used. These methodologies served as valuable tools for gathering and analysing existing information and content related to game world maps and their creation. Furthermore, practice-based study methods were utilised to apply the acquired knowledge to the design of the game world map for the "Scout Out" project.
The study showed the importance of consideration of players’ behavior and its influence on the map design. Additionally, the research reflects the application of Gestalt principles in game map’s elements. During the study, the game review was conducted to show the implementation of explored techniques. The commissioner received an improved prototype of a game world map that will participate in future testing. In addition, the commissioner received extensive and valuable insights from the game world map research.
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