Game development using the Visionaire Studio game engine
Korpela, Janina (2024)
Korpela, Janina
2024
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024052716193
https://urn.fi/URN:NBN:fi:amk-2024052716193
Tiivistelmä
The purpose of this thesis was to research a video game development tool called Visionaire Studio, which specializes in the point-and-click adventure game genre. The goal was to examine Visionaire Studio’s merits as a game development tool and research why a developer would or would not choose Visionaire Studio as their game engine.
The theoretical section first explores the concept of game engines and the point-and-click adventure game genre to give background for the thesis. Then, Visionaire Studio is studied in multiple ways. The design and community of the engine are examined, and the various features provided by Visionaire Studio are evaluated in detail. Alternative options to Visionaire Studio are also introduced.
The thesis also includes a practical game project created using Visionaire Studio. The goal of the practical project was to develop a small-scale 2D adventure game while simultaneously examining the features and workflows presented in Visionaire Studio. The project focused on showcasing what the common game production pipeline in Visionaire Studio could look like.
It was concluded that Visionaire Studio’s straightforward design, extensive documentation, and active community make it a great development tool choice, especially for beginners or anyone otherwise unfamiliar with coding. Additionally, the game project and the process of creating it were reflected upon.
The theoretical section first explores the concept of game engines and the point-and-click adventure game genre to give background for the thesis. Then, Visionaire Studio is studied in multiple ways. The design and community of the engine are examined, and the various features provided by Visionaire Studio are evaluated in detail. Alternative options to Visionaire Studio are also introduced.
The thesis also includes a practical game project created using Visionaire Studio. The goal of the practical project was to develop a small-scale 2D adventure game while simultaneously examining the features and workflows presented in Visionaire Studio. The project focused on showcasing what the common game production pipeline in Visionaire Studio could look like.
It was concluded that Visionaire Studio’s straightforward design, extensive documentation, and active community make it a great development tool choice, especially for beginners or anyone otherwise unfamiliar with coding. Additionally, the game project and the process of creating it were reflected upon.
Kokoelmat
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