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IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES

Fenech, Samuel (2024)

 
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Fenech, Samuel
2024
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024053119096
Tiivistelmä
This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these art styles impacted player perceptions and performance.
The research methodology involved recording the development process of a prototype, participant testingm and hardware performance analysis. The findings highlighted the challenges, benefits, and skill sets required for both low poly and pixel art styles. Through participant testing, valuable insight was gathered regarding their preferences and perceptions of the art styles.
While no conclusive evidence was found regarding the direct impact of graphical preference on performance, the results suggested a complex interplay between graphic styles, player experiences and gameplay outcome. The study underscored the importance of considering diverse perspectives in game design and the potential influence of graphical preference on player engagement.
Future research in this could deepen our understanding of the intricate dynamics between graphical preference and player experiences, resulting in more immersive gaming experiences.
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