IMPACT OF ART STYLE IN 2.5D ISOMETRIC GAMES
Fenech, Samuel (2024)
Fenech, Samuel
2024
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024053119096
https://urn.fi/URN:NBN:fi:amk-2024053119096
Tiivistelmä
This dissertation investigated the relationship between graphical preference, player experience and performance in the context of 2.5D isometric games. Focusing on low poly and pixel art, the study delved into how these art styles impacted player perceptions and performance.
The research methodology involved recording the development process of a prototype, participant testingm and hardware performance analysis. The findings highlighted the challenges, benefits, and skill sets required for both low poly and pixel art styles. Through participant testing, valuable insight was gathered regarding their preferences and perceptions of the art styles.
While no conclusive evidence was found regarding the direct impact of graphical preference on performance, the results suggested a complex interplay between graphic styles, player experiences and gameplay outcome. The study underscored the importance of considering diverse perspectives in game design and the potential influence of graphical preference on player engagement.
Future research in this could deepen our understanding of the intricate dynamics between graphical preference and player experiences, resulting in more immersive gaming experiences.
The research methodology involved recording the development process of a prototype, participant testingm and hardware performance analysis. The findings highlighted the challenges, benefits, and skill sets required for both low poly and pixel art styles. Through participant testing, valuable insight was gathered regarding their preferences and perceptions of the art styles.
While no conclusive evidence was found regarding the direct impact of graphical preference on performance, the results suggested a complex interplay between graphic styles, player experiences and gameplay outcome. The study underscored the importance of considering diverse perspectives in game design and the potential influence of graphical preference on player engagement.
Future research in this could deepen our understanding of the intricate dynamics between graphical preference and player experiences, resulting in more immersive gaming experiences.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Game Development in Unity : Game Production, Game Mechanics and the Effects of Gaming
Dansie, Jason (Metropolia Ammattikorkeakoulu, 2013)The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative ... -
Location-based mobile games : creating a location-based game with the Unity game engine
Korhola, Samuli (2020)The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents ... -
”WE WANT A 3D GAME” : Customer expectations for the games company when buying a serious game
Sorppanen, Mikko (Oulun seudun ammattikorkeakoulu, 2012)All digital games are not used for entertainment. Some of them can also be used for non-entertainment purposes and these games are called serious games. This thesis is carried out in co-operation with one Finnish games ...