Building atmosphere in a horror game through environment design
Vorobeva, Ekaterina (2024)
Vorobeva, Ekaterina
2024
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2024060420841
https://urn.fi/URN:NBN:fi:amk-2024060420841
Tiivistelmä
The primary feature of horror games is the sense of dread that is induced in the player in various ways. One of these methods is immersing the player in the game's setting, which is facilitated by creating an oppressive atmosphere.
This thesis explores the necessary aspects of environment design to achieve such an atmosphere suitable for a horror game. The study involves analyzing the feeling of fear from both psychological and physiological perspectives. The study analyzed the various approaches of different sub-genres of horror games in creating atmosphere, with a particular focus on environment design. Conclusions were drawn about the role of environments in the creation of horror video games based on the case study.
To support the theoretical study, a game concept was developed, and a series of concept art was produced, applying the findings of the study. This thesis describes the process of creating concept art, including its influence on game atmosphere and potential applications.
It also explores the relationship between atmosphere creation and environment design, as well as the role of psychology in horror game development. However, to gain a comprehensive understanding of the factors involved in creating a suitable atmosphere in a horror game, further research is required in areas such as level design, character design, and sound design.
This thesis explores the necessary aspects of environment design to achieve such an atmosphere suitable for a horror game. The study involves analyzing the feeling of fear from both psychological and physiological perspectives. The study analyzed the various approaches of different sub-genres of horror games in creating atmosphere, with a particular focus on environment design. Conclusions were drawn about the role of environments in the creation of horror video games based on the case study.
To support the theoretical study, a game concept was developed, and a series of concept art was produced, applying the findings of the study. This thesis describes the process of creating concept art, including its influence on game atmosphere and potential applications.
It also explores the relationship between atmosphere creation and environment design, as well as the role of psychology in horror game development. However, to gain a comprehensive understanding of the factors involved in creating a suitable atmosphere in a horror game, further research is required in areas such as level design, character design, and sound design.
Kokoelmat
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