Optimizing A Game and The Development Time, case study of a horror game
Vainio, Ilmari (2025)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025051612409
https://urn.fi/URN:NBN:fi:amk-2025051612409
Tiivistelmä
A study on the different possible options on improving game performance and cutting down
on development time. Answering the question of what tools and methods are available for
developers to do so. Data was gathered by studying and active game development project
during its early development and cross referencing gathered data with existing knowledge
about the tools and methods.
This resulted in a list like collection of different tools and methods for speeding up
development and optimizing the frame rate of the developed game where each entry has
explanation of how it helps and can be used
Finding from it can be used to improve any game development project to some degree.
on development time. Answering the question of what tools and methods are available for
developers to do so. Data was gathered by studying and active game development project
during its early development and cross referencing gathered data with existing knowledge
about the tools and methods.
This resulted in a list like collection of different tools and methods for speeding up
development and optimizing the frame rate of the developed game where each entry has
explanation of how it helps and can be used
Finding from it can be used to improve any game development project to some degree.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
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