Development of an Interactive Educational Game for the Brewing Process
Kebede, Kaleab Shumet (2025)
Kebede, Kaleab Shumet
2025
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025052917887
https://urn.fi/URN:NBN:fi:amk-2025052917887
Tiivistelmä
This thesis describes the development of an Android game using Unity, Blender, and various other tools that transform a complex industrial process into an interactive experience. The game aims to provide a simplified and engaging simulation of the beer brewing process, which is inspired by Bock’s Corner Brewery located in Vaasa, Finland. The game intends to entertain and educate brewery visitors, offering them an interactive and informative means of exploring the brewing process.
The game covers the fundamental brewing process from milling to sampling and packaging. It has simplified tap-based mechanics, low-poly isometric visuals, and is optimized for Android devices. Additionally, at the end of the game, a reward system is adopted in which successful players are given a QR code for a discount at the brewery.
This thesis demonstrates how game-based learning can effectively simplify and communicate complex industrial processes through interactive digital media while also serving as a practical example for the development of similar instructional games within various industry sectors.
The development process relies on the preservation of the brew concepts while sustaining engaging gameplay interactions through the balance between the educational aspect and simplicity. The result is an engaging and interactive tool that integrates the brewing process into modern digital learning.
The game covers the fundamental brewing process from milling to sampling and packaging. It has simplified tap-based mechanics, low-poly isometric visuals, and is optimized for Android devices. Additionally, at the end of the game, a reward system is adopted in which successful players are given a QR code for a discount at the brewery.
This thesis demonstrates how game-based learning can effectively simplify and communicate complex industrial processes through interactive digital media while also serving as a practical example for the development of similar instructional games within various industry sectors.
The development process relies on the preservation of the brew concepts while sustaining engaging gameplay interactions through the balance between the educational aspect and simplicity. The result is an engaging and interactive tool that integrates the brewing process into modern digital learning.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Game Development in Unity : Game Production, Game Mechanics and the Effects of Gaming
Dansie, Jason (Metropolia Ammattikorkeakoulu, 2013)The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative ... -
Location-based mobile games : creating a location-based game with the Unity game engine
Korhola, Samuli (2020)The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents ... -
”WE WANT A 3D GAME” : Customer expectations for the games company when buying a serious game
Sorppanen, Mikko (Oulun seudun ammattikorkeakoulu, 2012)All digital games are not used for entertainment. Some of them can also be used for non-entertainment purposes and these games are called serious games. This thesis is carried out in co-operation with one Finnish games ...