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Randomizing Linear Levels: exploring the impact of randomization on player experience

Kekman, Irina (2025)

 
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Kekman_Irina.pdf (1.166Mt)
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Kekman, Irina
2025
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025053018516
Tiivistelmä
The research conducted and described as a part of this thesis investigates how
randomization affects player experience in traditionally linear level design. By
introducing randomized elements into the dungeon environment, the study aims
to understand how alterations in room order and visual variety influence players'
experiences, particularly, their motivations for playing, inclination to explore, and
overall engagement.
The Willow Guard project and research center around a custom-built game
prototype with and without applied randomization. Two versions of a dungeon
level were created: one strictly linear and the other featuring various randomized
elements preserving narrative pacing and gameplay goals. The study aims to
assess how these structural changes impact player perception, immersion, and
navigation.
The findings suggest that even subtle randomization in linear levels can enhance
perceived replayability and curiosity, though it may also introduce disorientation
or reduce narrative cohesion if not carefully balanced. These insights offer
valuable guidance for game developers seeking to integrate dynamic systems
into structured gameplay without sacrificing clarity or resources.
Keywords: level design, linearity, procedural generation, randomization
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