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Storytelling methods in non-linear video games : creating non-linear stories in video games

Paavolainen, Jasa (2025)

 
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Paavolainen, Jasa
2025
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025120432473
Tiivistelmä
The thesis explores different methods video game developers have used throughout the years to create non-linear narratives. The intention was to create a comprehensive source of inspiration to aid others in developing their own non-linear interactive stories. Due to the scarcity of written sources, the major portion of the study was based on Game Developers Conference (GDC) talks given by industry professionals behind successful video games.

The first section provides a definition of non-linear storytelling and explains both the benefits and potential problems associated with its use. The second section of the thesis focuses on the methods that were discovered during the process. Due to the extensive nature of the subject, the methods were divided into categories that can be expanded upon in further studies.

Alongside the thesis report, a small-scale game prototype was developed with Unity to apply the study in practice. The project proved to be a great learning experience, as not all goals were exactly met in the set time frame. This demonstrated well how non-linear features demand significantly more time and work in implementation.
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