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Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)
The aim of this thesis was to examine the different methods that can be used to evoke
diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are
created in the different hub areas in ...
Game props research and design: Interactivity and telling a story
(2023)
Props in games are an important part of delivering immersive experience to the player. Yet when it came to available research, prop design lacked deeper studies with aspects such as narrative and interactive purposes of ...
Card Game Balancing: Balancing digital and print trading card games across casual and competitive environments
(2023)
The thesis dives deep into the intricate world of trading card games, focusing on their balance in various publishing and gaming environments. Through qualitative analysis, it explores prominent sample games such as Duel ...
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)
This thesis aimed to explore what influence of a video game world's climate and
environment have on character design, particularly how they impact the narrative
and the physical and visual attributes of the characters. ...
Key elements in the development of a digital prototype of an educational video game, memory match finnish
(2023)
This thesis covers the development of a digital prototype of an educational game to start learning the Finnish language, using the information retrieved from the development process and game tests to identify the key ...
Enhancing learning of real-life skills with storyfication : in a video game context
(2022)
Storytelling has been an important part of human nature as long as humans
have existed. The story is quite often one of the most important parts of any
book, film, or video game. Storytelling, and more specifically, ...
Game development for museums
(2023)
Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions.
The objective of the thesis ...
How Choice Influences Replay-Value of Narrative-Driven Video Games
(2023)
Choice is an important factor in video games. Narrative driven games continuously offer choices to the player in different ways. Through narrative decisions, gameplay style and character creation players get encouraged to ...
Developing Tools for Audio Visualization and Data Sonification in Unreal Engine 5
(2023)
This production-based thesis was aimed at exploring the possibilities of implementing audio visualization and/or data sonification in video games using Unreal Engine 5.
In the first part of this thesis, an overview of ...