Game and Level design
Kalinin, Nikolai; Rundelin, Aleksi (2019)
Kalinin, Nikolai
Rundelin, Aleksi
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201905088220
https://urn.fi/URN:NBN:fi:amk-201905088220
Tiivistelmä
This thesis was written in cooperation with the game development company called Super God ltd. Super God ltd. develops video games for mobile and PC platforms and was looking for students to design a possible future game project. The main goal of this thesis was to design a mobile game concept and create 20 prototype levels for the testing.
The thesis contains the basic concepts of game development and its stages with the concentration on the mobile platform. It explains the most important parts of game development and applies to the case project where the main source of information was the authors’ imagination. Most parts of the game design were covered to their full extent except several which are mostly decided by the Super God ltd. The thesis also includes important numbers to showcase why the mobile platform was chosen for development.
The result of this thesis is a complete game design document for the story-driven tower-defense survival mobile game with 20 levels with detailed description for each of them. Development process consisted of cooperation between two authors and division of work into parts which were done individually by one or other author. The game design document and level descriptions were approved by the client company but the requirement to prototype those levels weren’t met due to the lack of skill and technical difficulties.
The thesis contains the basic concepts of game development and its stages with the concentration on the mobile platform. It explains the most important parts of game development and applies to the case project where the main source of information was the authors’ imagination. Most parts of the game design were covered to their full extent except several which are mostly decided by the Super God ltd. The thesis also includes important numbers to showcase why the mobile platform was chosen for development.
The result of this thesis is a complete game design document for the story-driven tower-defense survival mobile game with 20 levels with detailed description for each of them. Development process consisted of cooperation between two authors and division of work into parts which were done individually by one or other author. The game design document and level descriptions were approved by the client company but the requirement to prototype those levels weren’t met due to the lack of skill and technical difficulties.
Kokoelmat
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