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Game And Learn : The new approach to studying

Nomani, Shibli (2019)

 
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Thesis Report for Game and Learn (2.682Mt)
Lataukset: 


Nomani, Shibli
2019
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019121126126
Tiivistelmä
This thesis is aimed to explain the benefits of studying by playing games along with a demonstration of a working application. The thesis describes method of the study with games while discussing the pros and cons as a result. It mentions various websites to give an idea of how visual and interactive games facilitate learning regardless of age limit inspired by the author's personal experiences during the author's academic years. There are ideas and suggestions about the benefits of study with games and how this method can be implemented to study in an exciting way, which can make difficult subjects easy to learn, especially for individuals who lack interest in learning.
Gaming can mostly only be pleasurable, but recent research has revealed there is also a range of scientific benefits to playing videogames, which covers a wide range, from improving one's intelligence to pain relief and cure to depression. The topic has been chosen based on the author's interest in making education motivating and fun for everybody.
Kokoelmat
  • Opinnäytetyöt (Avoin kokoelma)

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