"game research" - Selaus asiasanan mukaan Jyväskylän ammattikorkeakoulu
Viitteet 1-13 / 13
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Adaptation of narrative source material into interactive form: how should a narrative be adapted into a video game?
(2023)Adapting media such as literature and arts has been a practice for centuries, but it has become an especially hot topic in the past few decades due to the existence of video games that adapt non-interactive forms of ... -
Creating a Video Game Character Design Workflow: a literature review on the theories and methods used by professionals in video game character design
(2023)With the increases in processing power and advancements to game engines, the developers designing video games have been presented with unparallel opportunities. To utilize these opportunities, character designers should ... -
Designing a plausible character for post apocalyptic video games
(2023)The demand for character design and concept art in the film and video game industry is rapidly increas-ing. Advancements in technology constantly create a need for innovative approaches to character de-sign. Characters ... -
Environment Design by using real-world location in Unity Engine
(2023)Jyväskylän ammattikorkeakoulun opiskelija Juho Harju kehitti opinnäytetyössään realistista ympäristöä käyttäen Unity game engine. Opinnäytetyö on yhdistetty yrittäjätoimintaan, jonka tarkoituksena oli toimintatutkimuksena ... -
Game Design and Perception of Colors
(2023)Colors and their usage have already been studied for over centuries and some finding from many centuries ago still hold value. However, new products appear every day and because they are used in different purposes, meaning ... -
Gamified Elements in Free to Use Chinese-English Language Learning Applications
(2022)Throughout human history, many educators have been looking for a way to improve learning initiative, and gamification in line with human nature has always had the potential to exist.The popularity of mobile de- vices and ... -
Leftover premium currency in video games
(2024)Monetization of video games has become mostly digital during the last decade. Digitalization paved way for new types of monetization methods. One of the most used and talked about methods is microtransactions within video ... -
Overcoming Economic, Social and Ecological Negative Impacts Related to the Recent Olympic Games
(2024)This thesis critically examines the negative economic, social, and ecological impacts associated with recent Olympic Games and proposes strategies for overcoming them to foster sustainability and responsibility in future ... -
Preparing a newly published video game for Steam Deck verification
(2023)The new Steam Deck is a handheld PC device published by Valve corporation in February 2022. The Valve corporation has recommended certain criteria for game developers to earn a Steam Deck verification for their published ... -
Python Compiler and Interpreter Tool for the Unity Engine The Development of an Interpreter Tool within the Unity Game Engine
(2023)The purpose of this thesis is to research the process of translating code into machine instructions, and develop a tool based on the research findings that executes code based on the methods outlined in the research. The ... -
The Narrative Immersion of Play : A Link Between Immersion and the Narrative of Games’ Side-Activities
(2020)The thesis aimed to research the connection between narrative immersion and the willingness of video game players to perform side activities while playing. There are many existing researches done on the connection between ... -
What Makes Video Games Engaging: deep dive into the design, mechanics and psychology of games.
(2023)The thesis aims to explore the key factors that drive player engagement in video games through a compre-hensive study of core mechanics successfully implemented in popular games. The gaming industry is a multibil-lion-dollar ... -
(Why) Girls don’t play videogames : experiences of Finnish female competitive Overwatch players
(2023)Overwatch on ensimmäisen persoonan ampumapeli, jonka on kehittänyt Activision Blizzard. Usein on väitetty, että pelaajayhteisö ja -ympäristö ovat myrkyllisiä ja naispelaajiin kohdistuu asiatonta kohtelua. Naispelaajien on ...