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Comparison of entry level motion capture suits aimed at indie game production
(2019)
Liikkeenkaappaus on prosessi, jossa kohteen liikkeet muunnetaan digitaaliseen muotoon. Sitä voidaan käyttää mm. videopeleihin, elokuviin, urheiluun ja lääketieteellisiin sovelluksiin. Historiallisesti se on ollut pitkään ...
IBM Watson in a game project
(2019)
Tunnetuimmat puheentunnistuksen ja tekoälyn yhdistämisen käyttötapaukset ovat suurten yritysten virtuaaliavustajat, kuten Amazonin Alexa ja Applen Siri. Peleissä ja pienemmissä sovelluksissa niiden käyttö on lähes olematonta, ...
Balance training with a mobile phone accelerometer : finding the baseline parameter settings
(2019)
The purpose of this thesis was to develop a game for improving proprioception by using a balance board as a controller, and to find default values for several in-game parameters. The reason for this study is that there are ...
Assessing the value of early user experience testing in VR games
(2019)
Despite the recent growth of market share of Virtual Reality (VR) gaming due to VR headsets price reduction, game companies are still facing a few obstacles related to VR games design and development. One of them is the ...
Exergaming : its Social Aspects
(2019)
It is widely believed that exergaming solely has physical benefits. However, several studies have emphasized the social effects of exergaming recently. This thesis, hence, makes use of those existing studies and compares ...
Applying test automation in usability testing
(2019)
Tämä opinnäytetyö tutkii testiautomaation soveltuvuutta käytettävyystestauksessa. Aluksi työssä esitellään testausta yleisesti, liittäen testaus mittakaavaan projektiympäristössä ja antaen aloituspiste testaukseen. Modernissa ...
Developing and testing a distance prediction algorithm : for a mobile running app
(2019)
This thesis introduces a few already existing mobile applications designed for runners and their benefits as well as their shortcomings, mostly in their personalization for the runner.
The objective of the thesis was ...
Using brainwaves as a controller in games : how games can use Senzeband
(2019)
Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different kinds of brainwaves. With these measured values, Senzeband can be used for many kinds of applications, for example, as a ...