Haku
Viitteet 11-14 / 14
Using brainwaves as a controller in games : how games can use Senzeband
(2019)
Senzeband is a neuroband, an electroencephalogram (EEG) measuring device which measures different kinds of brainwaves. With these measured values, Senzeband can be used for many kinds of applications, for example, as a ...
Artificial Intelligence as a game asset creation tool
(2023)
Artificial Intelligence (AI) has developed rapidly in recent years, and its use in game development has become increasingly common. The aim of this thesis was to investigate the potential of free AI-based generators in the ...
Älypuhelimien käyttö hyötypelien sisällöntuotannossa
(2023)
On olemassa useita tekniikoita 3D-mallinnuksen työnkulun yksinkertaistamiseksi erityisesti monimutkaisille malleille. Pelikehityksen nykykäytäntöihin voi kuulua mallien rakentaminen fotogrammetrian ja Neural Radience Fieldin ...
Utilizing the multiplayer mode and its benefits in a simulation intended for educational use
(2024)
Adding a multiplayer mode to a video game is a powerful way to introduce new elements to it. Cooperation (Co op) can encourage players to achieve common goals and develop social skills, while competition can encourage ...