Hyppää sisältöön
    • Suomeksi
    • På svenska
    • In English
  • Suomi
  • Svenska
  • English
  • Kirjaudu
Hakuohjeet
JavaScript is disabled for your browser. Some features of this site may not work without it.
Näytä viite 
  •   Ammattikorkeakoulut
  • Turun ammattikorkeakoulu
  • Opinnäytetyöt (Käyttörajattu kokoelma)
  • Näytä viite
  •   Ammattikorkeakoulut
  • Turun ammattikorkeakoulu
  • Opinnäytetyöt (Käyttörajattu kokoelma)
  • Näytä viite

Community engagement and emotional support : a comparative analysis of player feedback on Discord

Aura, Gabriella (2025)

 
Avaa tiedosto
Aura_Gabriella.pdf (1.077Mt)
Lataukset: 

Rajattu käyttöoikeus / Restricted access / Tillgången är begränsad
Aura, Gabriella
2025
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025052716959
Tiivistelmä
The aim of this thesis was to determine what game studios and community managers could improve to support different player bases in online gaming communities. This thesis focuses on two player bases on the Rovio Gaming Discord server: players of a casual game Angry Birds Dream Blast (ABDB), and players of the more competitive and non-casual Angry Birds 2 (AB2).

The research was conducted by collecting and analyzing messages from the games’ respective Discord channels to find signs of community support and emotional well-being. A complementary survey was also conducted to gather additional information about members’ experiences with the community and its community managers. The analysis was conducted using qualitative content analysis as well as descriptive graphs showcasing the survey results.

The results reveal both similarities and differences between the needs of the two player bases. For example, AB2 players valued game updates and direct communication, while ABDB players focused on casual conversation and making friends. A set of community management and game design guidelines were developed based on the results. These guidelines are tailored to help game studios and community managers more effectively support the social and emotional needs of both casual and non-casual game players.
Kokoelmat
  • Opinnäytetyöt (Käyttörajattu kokoelma)

Samankaltainen aineisto

Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.

  • Game Development in Unity : Game Production, Game Mechanics and the Effects of Gaming 

    Dansie, Jason (Metropolia Ammattikorkeakoulu, 2013)
    The goal of this thesis is to examine how video games are designed and to see how differ-ent game mechanics work and how to use them in the development of a game, as well as examine what are both the positive and negative ...
  • Location-based mobile games : creating a location-based game with the Unity game engine 

    Korhola, Samuli (2020)
    The subject of this thesis is location-based mobile games. Location-based mobile games are a way for mobile games to combine reality with virtual worlds and thus re-define the gaming experience. This thesis presents ...
  • ”WE WANT A 3D GAME” : Customer expectations for the games company when buying a serious game 

    Sorppanen, Mikko (Oulun seudun ammattikorkeakoulu, 2012)
    All digital games are not used for entertainment. Some of them can also be used for non-entertainment purposes and these games are called serious games. This thesis is carried out in co-operation with one Finnish games ...
Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatKoulutusalatAsiasanatUusimmatKokoelmat

Henkilökunnalle

Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste