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Facets of Mobile Lifelong Learning Services
(SCITEPRESS Science And Technology Publications, 2020)In the era of digital services and digital connectivity, a massive amount of knowledge has become available and accessible all the time and for all ages. This mandates significant structural changes in the ways in which ... -
Factors Affecting the Adoption of AI by Organizations - From the Perspective of Knowledge Workers
IFIP advances in information and communication technology (Springer, 2023)The role of artificial intelligence (AI) solutions is growing in all types of organizations. AI is embraced in the hope of increased productivity, quality and satisfaction at work. Therefore, it is essential to study the ... -
Factors influencing users' adoption and use of conversational agents: A systematic review
(Wiley Subscription Services, Inc., 2021)As artificially intelligent conversational agents (ICAs) become a popular customer service solution for businesses, understanding the drivers of user acceptance of ICAs is critical to ensure its successful implementation. ... -
Fanatic and Energetic Participation in Sports
(Athens Institute for Education and Research, 2016)Sport participation can be classified into fanatic and energetic. Fanatic is related to attendance at sport events. Energetic sport participation is that a person exercises some sport activity by herself/himself. Using ... -
Fast good - menevien sielujen mielihyväruokaa
(Mediatalo Keskisuomalainen, 2020)Pikaruoka on vihan ja rakkauden kohde. Hyvinvointiasiantuntijat hyökkäävät mielellään hampurilaisketjujen ruokien ravintoköyhyyttä vastaan. Samalla me vantterat, puoliurbaanit aikalaiset saamme tuta teollisista ja ... -
Finnish students’ perceptions of key elements in effective online language courses: insights from the KiVAKO project
(Research-publishing.net, 2020)This study explored Finnish students’ perceptions of online language courses with the KiVAKO project (KiVAKO is an acronym in Finnish meaning strengthening the language capital at higher education institutions). The aim ... -
Finnish Tourists' Responsible Travel Intentions in Times of COVID-19: Implications for Travel Intermediaries
Schriftenreihe des Deutschen Instituts für Tourismusforschung : 1 (Erich Schmidt Verlag, 2022)Tourists are more acutely aware of their environmental, socio-cultural and economic responsibility towards a destination when on holidays and this has fuelled in the need for sustainability to be incorporated as important ... -
Finnish vocational education and training (VET) students’ perceptions of the joy of studying in an online learning environment
International journal of adolescence and youth : 1 (Taylor & Francis, 2023)We examined the perceptions of students in Finnish vocational education and training (VET) institutions about the joy of studying in online learning environments. The data consisted of 290 students’ answers to a survey and ... -
Flourishing Organizations
(The International Institute of Informatics and Systemics, 2017)In this paper, I seek to answer the following question: What makes organizations flourish? My ontological standpoint is that organizations are living, open systems created and developed by people who are unceasingly and ... -
Forecasted Self: AI-Based Careerbot-Service Helping Students with Job Market Dynamics
Engineering proceedings : 1 (MDPI, 2023)In this article, we introduce an AI-enhanced study planning solution named Careerbot, which is a service designed to help students with their “forecasted self”. We define a new term “forecasted self” to mean a future-oriented ... -
A foresight process as an institutional sensemaking tool
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Fostering Research with Societal Impact in Higher Education Institutions: A Review and Conceptualization
(Springer, 2022)There is an increasing pressure on Higher Education Institutions (HEIs) to produce societally relevant and impactful research, and to actively engage with non-academic stakeholders who are looking for answers to their ... -
Fostering sustainability competences through co-creation of digital storytelling: Effects of COVID-19 on higher education students’ reflective learning
Journal of university teaching and learning practice : 3 (University of Wollongong, 2024)During COVID-19, online collaboration became more accessible than before, enabling higher education students and teachers to organize virtual mobility experiments and run projects with stakeholders across cultures. In this ... -
Fostering Sustainability Competencies and Ethical Thinking in Higher Education: Case Sustainable Chocolate
(Haaga-Helia ammattikorkeakoulu, 2021)The context of this empirical research is a hands-on sustainability project by an international group of students, teachers, and entrepreneurs. The aim is to find out what kind of sustainability competencies higher education ... -
From action to understanding – student teachers’ learning and practical reasoning during teaching practice
(Taylor & Francis, 2014)This paper reports the findings of a study where student teachers’ practical reasoning and the development of professional knowledge were investigated during teaching practice in pre-service class teacher education. The ... -
From High Streets to Digital Environments: Changing Landscapes in Travel Intermediation
(Peter Lang, 2018)The internet and electronic market places have changed the travel services industry completely, and traditional travel intermediaries grapple with the question of what the reason for their existence is in an environment ... -
From Worklife Competencies to Educational Virtual Reality Implementations
(Institute of Electrical and Electronics Engineers, 2022)In this paper, we discuss how to implement educational virtual reality (VR) applications based on worklife competencies. VR is a technology increasingly used in education, and VR applications can be used, for example, in ... -
Gamification in virtual events
eSignals PRO : 21.06.2023 (Haaga-Helia University of Applied Sciences, 2023)Gamification is a fascinating concept that has been gaining momentum in recent years. The idea is simple: by applying game elements in non-game contexts, we can create meaningful and enjoyable experiences that foster ... -
Gamified wearables, their uses, and challenges in human well-being
(Haaga-Helia ammattikorkeakoulu, 2022)Gamification is utilised to encourage behavioural change and advance desired attitudes in well-being. Well-being can be enhanced through the alteration of individual behaviours and social aspects. Wearables used for ... -
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
(Kassel University Press, 2019)The user’s emotional involvement plays an important role in adopting new technologies. The level of engagement with and adoption of new digital applications depends on various personal, contextual, and emotional factors. ...