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Visual clarity of game world maps
(2024)
The background of the study was based on the challenge of the game project needs. A key aspect of the development process involved the design of the game world map, with the primary challenge being to incorporate all ...
Game props research and design: Interactivity and telling a story
(2023)
Props in games are an important part of delivering immersive experience to the player. Yet when it came to available research, prop design lacked deeper studies with aspects such as narrative and interactive purposes of ...
Gameplay Mechanics and Character Design Considering Climate : Case study: Windless Woods
(2023)
This thesis aimed to explore what influence of a video game world's climate and
environment have on character design, particularly how they impact the narrative
and the physical and visual attributes of the characters. ...
Key elements in the development of a digital prototype of an educational video game, memory match finnish
(2023)
This thesis covers the development of a digital prototype of an educational game to start learning the Finnish language, using the information retrieved from the development process and game tests to identify the key ...
Game development for museums
(2023)
Digitalisation in museums is visible through different strategies, use of 3D scanners for preservation purposes, designing of interactive exhibitions and creation of various digital solutions.
The objective of the thesis ...
Immersive Details in Games - And how to apply them
(2021)
Immersion and the ways it works is a much discussed topic especially in the game industry. To understand how immersion is implemented into games, immersive details and elements were investigated.
Each element of game ...
Emotional design in RPG’s: Creating a sense of homeliness and familiarity in a hub area
(2021)
The aim of this thesis was to examine the different methods that can be used to evoke
diverse emotions in a player, focusing on the feelings of homeliness and familiarity that are
created in the different hub areas in ...
3D-Hair Design Workflows For Characters
(2021)
The goal of this thesis is to serve as a guide for those interested in 3D-hair design by
creating a haircut for certain character. The character is not part of any active game project
though the focus will be to create ...
Starting A Beginner Game Project With GameMaker Studio 2
(2021)
This thesis was started with three secondary goals: researching GameMaker Studio 2, learning the basics of its drag-and-drop coding mechanics and studying how beginner-friendly the program is for a game designer. The main ...
Designing a Game for Emergent Gameplay : Developing Gatedelvers
(2020)
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective of this thesis was to create a design tool for adding emergence to a game and then use that tool in order to design a game ...